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Old 5th April 2004, 02:05 PM   #3
LiveWire
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Join Date: Nov 2003
Location: Eugene OR, USA
Posts: 212
Default Re: Surface, Vertex Crease values for Subdevision

Quote:
You can approximate this sort of creasing by adding extra surfaces e.g. use indent or bevel.

Alternatively, edit the model after commiting the subdivision.
yes, those are good ways of adding detail I agree....but much harder to do
but modeling isnt the easyest thing to do either :wink:

Quote:
AC3D doesn't use edges internally, so there's no way to store edge crease information.
yup, that does present a problem, but there are other ways of doing it.
just for thought:
- makeing a background "crease label", basicly just somthing with a crease value, and vertex/surface/edge refrence
- when you select a vertex, and "change" its crease value, what your acculy doing is assigning a "crease lable" to it
- then just use the labels when subdeviding

but yea, adding more surfaces works to.
also when was subdeviding first introduces in ac3d?

thanx

Philip
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