Quote:
Originally Posted by jentron
Very nice! How did you get the wrinkles in the final model?
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Wrinkles are actually really easy to get using subdivision (like he said).
My preferred quick and easy method is to... well crap, be easier to just show you than to try to explain it.
Basically take (or make) a line that you want your fold to follow.
Add vertices on either side of the line.
Cut lines around the initial line.
Pull the initial line out away from the mesh.
Subdivide.
You should know have a quick and easy wrinkle in fabric.