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Old 7th October 2010, 05:28 PM   #5
Krisidious
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Join Date: Oct 2010
Posts: 10
Default Re: UV mapping odd directions

Thanks for your help Andy, I know you're very busy.

I seem to be dense... here is a screenshot of what I'm working on, with the two screens the TCE and the Main view and you can see I have the vertexs selected.

http://www.bringnthepain.com/odd_uvw_angle_004.jpg

when I rotate it just spins around though. and if I pull individual vertexes it skews the surface.

I'm not building something that already has a picture, I'm texturing what I built in 3d and just painting the surfaces of what is there.

this and the gas cap and the camera are all I have left to map... your program has slammed out all the other maps I've been working on for months in Max... in just a few days. thanks!!!
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