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Old 9th February 2005, 11:37 PM   #9
Dennis
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I'd definitely try Andy's suggestion of using Vertex->create-2d-mesh and deleting the unwanted polygons. I've found the create-ordered-surface approach can give you bad triangulation if you simply drag across 4 or more vertices, and forcing the ordering by selection can be a pain if you have a lot of vertices. Vertex->create-2d-mesh seems to me a more reliable and faster method.

Good luck
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