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Old 27th August 2013, 11:51 AM   #3
Stiglr
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Join Date: Feb 2004
Location: Portland, OR
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Default Re: Airbus 320 cockpit

Nice work. Very detailed. Are you finding poly count an issue with performance in the X-Plane environment?

When you say, "invert the edges", do you mean flip the normals? If so, in surface mode, simply select the edges you wish to invert and then Ctrl+Shift+N (or from menus, Surface/Flip Normal.).

Alternately, you could elect to leave them two-sided, showing the texture from either side. To do this, select the edges and find the 2S button at the Set Surface type submenu at the bottom left of the interface.

Also, should you need to know which way normals are facing, you'll find a toggle for showing/hiding normals in Orth/Normals (n).
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