best way to add lots of surfaces ?
Hi,
I'm currently working on an import plugin, but I seems to have quite some trouble to get good performance. So what's the best way to add surfaces ?
Just to give you some idea, a simple model might have the following structure:
World
Group 1
Object 1
Surfaces
Object 2
Surfaces
Group 2
Object 3
Surfaces
...
One problem is that each "Surface" could use a different texture.
In general all surfaces use a common vertex list, but there can be meshes which have there own list as well.
Thanks
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