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Old 23rd July 2004, 04:21 AM   #2
Andy
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Code:
Prototype void object_add_surface_head(ACObject *ob, Surface *p);
will add it to the start of the list - very fast. (the order of the surfacelist is generally unimportant)

If you already have a list of surfaces, use this:

Code:
Prototype void object_add_surfaces(ACObject *ob, List *l);
(this simply calls object_add_surface_head for each item on the list).

the _head functions will always be faster.

Remember that vertices can't be shared across ACObjects.

Andy
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