Re: Double normals and changng color
Thanks, tbd, that worked perfectly. I realize that I can only count on ONE side when I export, but, for developing a model, this 2-sided attribute is very nice. For example, I could quickly model the shell of an egg cut in half (the bottom elongated half, using the stretch tag) - this is great.
About color, even though I can't have different colors for the inside and outside, is it possible to quickly change that default color, without having to use texture? I envision making several different objects like this, but, each one having a differnt color while it is being developed.
Thanks again.
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