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Old 20th May 2010, 03:39 PM   #13
lisa
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Join Date: Mar 2005
Location: Phoenix, AZ
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Default Re: PLUGIN: Render to Texture: Light Maps, Normal Maps, AO

Quote:
Originally Posted by lordfly View Post
(yes, they're getting honest to god meshes now, instead of sculpties).
*woot*

Quote:
Originally Posted by lordfly View Post
Anyways, when using this renderer, perhaps I'm using it wrong, but the output is either one of three things:

1) A basic texture output (no lighting, shading, or UV mapping)
2) pure black
3) pure white

On one shape I was testing on, I did get an interesting half-texture/half black thing going, but that's about it.

Lights seem to have no effect on any of it. :/ What am I doing wrong?
Hmm. What does your render setup look like?

Also, is your object UV mapped? You need a unique atlas.
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