Transparent parsing problem
Hi All
Been having problems parsing transparent values to pov ray and thought it was my new video card radeon 9800 To cut a long story short I noticed this the other day and realised the headbanging was in vain.
#declare ac3d_col_33 = texture { pigment { color rgbf < 0.247 0.278 0.333 0>} finish { ambient 0 specular 0.953 roughness 0.078125} }
#declare ac3d_col_34 = texture { pigment { color rgbf < 0.75 0.75 0.75 0>} finish { ambient 0.117188 specular 0.75 roughness 0.2} }
#declare ac3d_col_35 = texture { pigment { color rgbf < 0 0 0 0.847>} finish { ambient 0.2 specular 0.502 roughness 0.078125} }
union {
light_source {<0, 3.74, 2.38419e-006> color rgb < 1 1 1 >}
it should look like this in povray 3.5 and 3.6
#declare ac3d_col_33 = texture { pigment { color rgbf < 0.247 0.278 0.333 0>} finish { ambient 0 specular 0.953 roughness 0.078125} }
#declare ac3d_col_34 = texture { pigment { color rgbf < 0.75 0.75 0.75 0>} finish { ambient 0.117188 specular 0.75 roughness 0.2} }
#declare ac3d_col_35 = texture { pigment { color rgbt < 0 0 0 0.847>} finish { ambient 0.2 specular 0.502 roughness 0.078125} }
union {
light_source {<0, 3.74, 2.38419e-006> color rgb < 1 1 1 >}
Is this unique to me or is it a AC3D bug a f instead of a t
Its only one little letter but it makes a big difference and its the first time I can blame AC3D or maybe not.
:lol: Time will tell.
Thanks anyone and all
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