Re: Texturing question
Welcome to the horror that is texturing cables/pipes. If they aren't straight pipes aligned along an axis, I don't know of a non-manual way to do the texturing.
I end up just rotating/moving the cable's vertices in the TCE to get it aligned with the texture --- see the attachment, hopefully that will help. In the attachments, I first did a Front mapping, then I just started rotating/moving vertices.
However, this will *not* give you a cylindrical mapping along the cable. It's just a cheap workaround I use.
I'd be very interested to hear of there are good alternatives to what both Stiglr and I are trying to accomplish here.
BTW Stiglr, the UV Map plugin should be showing your updates in realtime if you check the Realtime button --- let me know if that's not working. You can actually ditch the Plantex plugin --- the "Global coordinates" mapping in UV Map does the same thing as Plantex used to, only a little better.
|