I noticed some very professional looking models have very high poly count.
I was messing around to see how many poly's my computer can handle.
I created a torus by drawing and ellipse with 360 points, then revolved it with 360 segments. It makes for 129600 poly
It took at least a minute for it to revolve, I'm not sure I had to walk away for a bit.
It seems a tad more catchy when in inspect mode, and quite a bit more catchy when moving it around not in inspect mode.
Afraid of even trying to render it.
I'm guessing with my current setup I couldn't draw a professional high poly model.
It makes for one pretty smooth donut though