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Old 6th October 2017, 04:01 PM   #3
LauraEss
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Join Date: Oct 2017
Location: Hunter Valley, NSW
Posts: 3
Default Re: Why have them disappear?

Then why not have a button in the TCE that allows the user to show hidden faces and vertexes? It could default to OFF, but would give the user a choice. Either way, a tutorial (video or not) about using the TCE would be good. I'd watched that video you linked to. It has a sound track but no clues about what's happening in it.

Edit: I went back and had another look at this, and clearly careful use of materials and Planar Map by Surface Material makes creating a UV a lot easier. I guess the routine is to initially pull the various mapped vertexes out of the texture area so that they probably don't overlap, then SELECT EVERYTHING on the main screen and then move/resize the individual maps around so that they fit. I found that very finicky to do, and for me prone to error. I have a another suggestion just for the TCE - a Vertex location copy and paste. If you want the vertexes to match exactly (so that edges will align) how about a Copy and Paste button on top status bar (up with the 50% / 100% / 200% buttons). You select the vertex you want to match with, press the Copy button, then select the vertex you want to move, and press Paste, and it moves to the first vertexes location.

Perhaps I shouldn't make suggestions, without more experience using AC3D. The thing is that I'm evaluating it before I commit to buying, so this is about seeing how easy it is to use.
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Laura Ess

Last edited by LauraEss; 6th October 2017 at 11:48 PM. Reason: Extra suggestion.
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