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Old 24th April 2008, 08:02 PM   #6
russellbdavis
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Join Date: Apr 2008
Location: Oklahoma City
Posts: 46
Default Re: Tutorial for using the Texture Coordinate Editor

I am looking for a step by step example of how to unwrap an object (all surfaces), copy that image to the clipboard, so I can then create my own texture map to load into AC3D and apply it to the model. I'm not trying to take an existing texture map and wrap it to an object. I know how to do that.

When using the texture editor, I don't understand how to isolate the top, left, front, back, etc. and place the outlines of each piece onto the texture map surface. The manual is extremely vague about using the editor. It's like a single paragraph.
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