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Old 9th January 2005, 07:51 PM   #2
Dennis
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Because it's composed of so few and solid colors, you may get away with using materials instead of textures --- the only issue there is you'd need to make the surfaces join where white-meets-bllack (or yellow), which may or may not be optimal for your mesh.

But I'd probably take the texture approach myself. Do you already have a texture made? If not, here's how I would do it --- not sure if it's the most efficient method (I'm not an expert on texturing):

BTW, I'm assuming that the penguin is all in one mesh here.

Go to the texture coordinate editor (f10) and set your "Select by" to Surface, then Select All. Under Remap, choose Sphere. You should now have a flattened UV map of all of the polygons on your penguin --- hopefully it looks enough like a flattened penguin that you can tell where you need to place black/white/yellow textures. You can print screen the TCE window and copy it to a paint program to use as a skeleton for creating a new texture.

There are more comprehensive UV mappers out there for this type of thing, but this method should work pretty well for many types of meshes. Hope that helps.

Good luck

EDIT: There might be a menu item for copying the contents of the TCE to the window's clipboard....
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