mapping question
re: mapping question
I'm trying to repair the mesh of a race track.
The track is a 2.5 miles long (circle) with surrounding terrain.
The mapping of the asphalt surface is messed up, so I'd like to fix it.
The road surface texture is simply a 512x512 pixel .bmp with a white stripe on the left and right side and a yellow line through the middle.
So how do you map this texture to an undulating track surface???
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