View Single Post
Old 10th February 2012, 12:29 PM   #2
Stiglr
Senior Member
Professional user
 
Stiglr's Avatar
 
Join Date: Feb 2004
Location: Portland, OR
Posts: 604
Default Re: Content creation

To give the object its correct classification, it would help to know what it is. I can't figure it out. My best guess is a beach barrier (e.g., from D-Day)? Then select the category from the list in the how-to that best describes its identity or game function. If it is a beach barrier, perhaps BRR from the list?

The rest of the stuff in the list is pretty self-explanatory. Group the object(s), give the file a name that doesn't conflict with something already in the AH heirarchy, store it "where it's supposed to go" in the AH directory (or, for distribution to others, save it in a self-extracting archive that will unpack the object in the right AH folder) and it ought to work.

Materials is odd... seems you need to assign a material # of 18 or greater. Unsure if this object is textured or not. If it is, you would likely want a "white" texture, so as not to tint the object. View it in game and then make any changes based on what you see.

Hope that helps. If it doesn't, probably best to post this on the AH community boards, for info specific to the function of that game. Especially regards any problems you might have adding files to the folder structure and then logging onto an online server with it (that might cause some problems with "anti-cheat" code or need to exactly match the files of an online server).
__________________
Flight Sim Project Contributor

My Gaming Rig:
i5 2500K Quad-Core CPU at 3.3GHz
MSI P67A-C43 mobo
4GB of PC12800 DDR3 memory
Windows 7
1GB Galaxy GeForce GTX550 Ti video card GeForce 270.61 drivers (4/2011)
Cougar joystick/throttle combo
CH Pedals

Last edited by Stiglr; 10th February 2012 at 12:32 PM.
Stiglr is offline   Reply With Quote