Re: Problem with triangles
Looks great. Remember that each triangle is a whole prim and is actually a cube that has parameters set to make it look like a triangle. And, as each triangle is a 3D SL prim, it must have a thickness (zero thickness is not allowed) - that's why you see the visible edges.
This is not a restriction or fault with AC3D or the triangle loader - it's more of a restriction with SL - you can't have arbitary 3D objects made from (totally flat) triangles, only prims or sculpties are allowed.
Missing triangles may be too big/small or too far away, or perhaps some of the build events are getting lost in a busy scene.
Math errors are usually caused by blank lines in the tri note file (usually one at the end) -usually nothing to worry about.
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