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Old 4th May 2008, 09:27 AM   #3
raynold
Junior Member
Junior member
 
Join Date: May 2008
Posts: 9
Default Re: How to mirror the UV map?

Hi there.

Don't know, if I understood right.... and what exactly is meant with "UV-map" (Sculpty-map or Texture-Map?)... but I have a problem, that could fit into this thread.



As you see, is my in AC3D mirrored object hollow inworld.
Is there a hint, how to correct it?

The texture coordinate editor wasn't a big help

greetings
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