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Old 29th July 2003, 01:04 PM   #17
Mizkreant
Junior Member
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Join Date: Jul 2003
Posts: 6
Default Re: POLL - VOTE NOW

I'm sure I'll think of more later, but this is just off the top of my head.

Turn Edge - This is a critical function, especially for low poly modeling.

Divide Edge - Ditto.

Ability to use relative coordinates instead of absolute.

Ability to enter the coordinates/size of just one or two axes in the move/size box.

Ability to paste the coordinates of the current cursor position into the move boxes.

Backface culling - Auto hide vertices/edges/faces behind the current view (ex. if looking from the front view, hide things that overlap on the x/y axes but are so many Z units behind)

I don't think adding animation should be a priority until the modeling tools are improved.
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