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Old 8th March 2012, 10:07 PM   #6
Hans_Petter
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Join Date: Mar 2010
Location: Norway
Posts: 45
Default Re: Details, painting, size and subdivision

A tip regarding the painting (UV map)--if you delete, join or add surfaces after you've applied the texture the mapping of those will change. However, you can always "paint" a single surface rather than the entire model. By the same token, you may select a group of surfaces and define a specific selection of the texture for this area. Thus, if you've modified the model and find that altered surfaces draw their texture from the entire image file you may select each surface and define the exact area of the texture image. So, you won't have to stretch a side view texture across the top of the fuselage --you may simply select the top (and / or bottom) surfaces and give them a section of the texture map that provides an undistorted top / bottom texture. Regarding the positioning of a logo you may go about it the same way--select one surface or a group of surfaces and define and adjust the texture region for this specific area.
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