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Surface normals
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16th November 2004, 10:00 AM
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Gernot
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Join Date: Mar 2004
Location: Germany
Posts: 75
er...
has noone ever recognized this, or are you using subdivisions to the max? Or is there a switch I've not seen, yet?
I'm modelling low-poly models for a game and surface normals are very important for me. Otherwise low poly models look ugly...
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