Re: UV maps never seem to fit...
You can use non sculpty parts and even merge them together and UV map them but they can be tricky and you might have to line up part of the mapping by hand which I've done and gotten very good results. If the item is too complicated though like having a closed loop or bends more than 90 degrees you get some bad mapping issues even if the UV mapping is correct. I've seen other application where the they have fixed that but I don't know if they are going to do that with AC3D.
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