View Single Post
Old 23rd July 2015, 05:51 PM   #6
Toronto
Senior Member
Professional user
 
Join Date: Jan 2008
Posts: 109
Default Re: how to spin thousands of polys

Thanks Peter ............... I finally figured it out.

1) each tree must be a separate object
2) each tree must be a four sided quad (not two triangles)
3) and you must be in the object selection mode (not surface selection mode) for the plugin to work

The problems I now have are that the original file has all the trees as one single object, and each tree is comprised of two triangles rather than a quad.

hmmmmm ......................

This still requires much work .........................
Toronto is offline   Reply With Quote