Thread: Yah Right!!!
View Single Post
Old 31st August 2007, 04:48 AM   #8
donallabaugh
Junior Member
Member
 
Join Date: Jan 2006
Location: Bay City. Michigan USA
Posts: 17
Default Re: Yah Right!!!

Phil,

Give this a shot.
IN the X-Plane folder find the folder for the aircraft that you originally exported to AC3D.
Make a copy of the folder and store it somewhere.
open the folder and find the aircrat's paint file. It is probably named something like (name of aircraft)_paint.png or (name of aircraft)_paint.bmp.
Open the paint file in your graphics program and erase everything then resave the file as (name of aircraft)_paint.png. Make sure the original file is no longer in the aircraft's folder.

This first step will make the aircraft invisible. Since X-Plane has to use the .acf file to calculate flight characteristics you still need to build the aircraft with PlaneMaker. Then if you want to use an object to show the aircraft you have to make the PlaneMaker version invisible so only your object file will show.,

Next make sure your object file AND it's texture file are in the proper folder.

Then in PlaneMaker when you open the aircraft, BEFORE you attach the object, you should see nothing on the Main PlaneMaker Screen.

Next go to the Misc Objects screen and select your AC3D object and leave to Lat, Long, height all set to 0, You SHOULD NOT have to "attach" the object to anything.

When you go back to the Main PlaneMaker Screen you should see your object.

Let me know if this works.

Don
donallabaugh is offline   Reply With Quote