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Old 20th March 2005, 03:42 PM   #5
wsimike
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Join Date: Mar 2004
Posts: 22
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Hmm.. yeah, the tree loads up with transparency just fine...

Though, should the program also support PNG and/or TGA with alpha channels? I'd rather not use .gif format... don't like the quality loss.

Maybe it just doesn't display properly in the editor, but would elsewhere?

Also, what formats are supposed to be retaining the texture/uv-mapping upon export? So far every one I've tried doesn't have any texture info when I bring it into Milkshape3D. My ultimate goal is to get it into the Torque engine..

Has anyone found a pipeline that works for getting geometry from AC3D to DTS format for Torque? If so, I'd greatly appreciate some assistance with that..

Thanks!
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