Scaling UV map?
Hello,
I was wondering if there was a way to scale in the texture coordinator by numbers?
Here's the deal:
I had an object with multiple materials. In and effor to consolidate I moved multiple materials into a single file. In doing so, I had to scale some of the images 50% of their original size to fit inside of the soon to be new material.
Is there any way to scale an already set UV mapped objects map from 100% to 50% easily in texture coordinator?
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