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Old 4th February 2013, 07:45 PM   #2
jayd
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Join Date: Jul 2012
Posts: 50
Default Re: Sculpties: Making one sculptmap from several objects

Hi i just saw your post that you places millions of years ago but i thought you deserved some kind of answer.

in Second Life or in any virtual grid, you can take and object by dividing it into individual pieces or slices. So you have a cube for example, in your modeler, you can divide it up and shape each individual piece ( a one prim chair or a one prim ladder for example).

to do this you have to select a line of vertices and then scale the down to zero so that you are left with a very thin line between the two divided pieces. Next, just shape those slices into whatever you want and then put together the pieces and you have your one prim object. I have taken a cube and made five pieces for it before and made myself some nice objects.

HOWEVER

can you do this in AC3D--I have no clue--i have tried to do it with no success so generally i do that kind of fancy footwork in blender.

Hope this helps.
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