Thread: animation
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Old 7th November 2004, 02:50 PM   #2
Thaellin
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I'm not quite sure I follow you, but I believe you're talking about "inverse kinematics" (IK). This requires a skeleton (so it would use bones) and some kind of animation data to tweak using an IK solver.

Alternatively, it could be a fully scripted animation with no real magic behind it at all.

--Jeff
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