Problem:
After I export my AC3D model as a .pov file I usually do a lot of tweaking in POVRay before reaching the final render. Moving objects about, adding skysphere, setting up for animation and whatnot.
Unfortunately, if I make some changes in the AC3D model, the changes made in the .pov is lost when I re-generate it.
Solution:
To overcome this I developed my own .pov exporter, PfPOV.
Key features:
* All objectes & groups are declared with unique names and can thus easily be accessed in POVRay for tweaking. The object & group hierachy in the AC3D model is reflected in the .pov file.
* PfPOV can be instructed to leave portions of the .pov intact when it is re-generated.
For more info & getting the plug in (incl. full VC++ 6 source) see
http://www.perfnurt.se/pfpov.asp
Feedback, suggestions, criticism etc is most welcome...