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Old 14th May 2008, 12:54 PM   #4
NCARalph
Junior Member
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Join Date: May 2008
Posts: 4
Default Re: How to control sculptie exporter

Lisa - you are awesome! Your level of support here is pretty much unmatched.

Just to clarify, if each texel is a control point, presumably the exporter does something like combine nearest neighbors if there are too many. What does it do if there are too few? Repeat control points based on number of nearest neighbors or split texels based on number of neighbors, or something similar?

Obviously the mapping between object surfaces and texels can be distorted, but my understanding is the number and proximity of the texels is defined by the surfaces. Is that correct? That is, there's no other way to add or subtract texels than by editing the surfaces?

It sounds like I need to control the exact number and positions of my vertexes to get this closer to what I want.
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