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Old 12th December 2018, 02:00 AM   #1
Baenlynn
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Join Date: Nov 2018
Posts: 6
Default Boolean Subtract/Cut Away generating Errors

As it says on the tin. I'm working on a 3D print that will be holding an acrylic sphere, I'm trying to make the fit as snug as possible, and I want to subtract the imprint of the sphere from the claw that will be holding it, but keep getting errors using 'Boolean > Subtract' and 'Cut Away' with the final object having missing and duplicate surfaces and vertices from object B just hanging in mid air.

What's the better way to do this? Drop the poly count? Use a different technique? Do I have too many close calls between surfaces/vertices? Should I just start over?
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