Re: Texturing... Just my way
I use a 2400 by 2400, single .BMP file .... this is dictated to me because the ultimate end point of the work is an old game. I would prefer to use smaller, multiple .BMP's, but get into problems exporting to 3DS, (an interiem step i have for this particular game). I end up merging it into a single object. A long way around to say I use a large 2400 by 2400 texture. These are low poly game objects, (sportscars), about 2500 at most. It's an old game and the original cars are around 1000.
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