8th September 2007, 03:05 AM
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#14
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Member
Expert member
Join Date: Jul 2007
Posts: 71
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Re: Constitution Class Starship
Quote:
Originally Posted by lisa
Turok, on the other hand, is a polygon renderer. Most of Turok's "glow" effects were a combination of particles and vertex lighting. To create the glow, large numbers of self-illuminating particles with a very soft alpha map surround the glowing object. Sometimes games change the blend mode when they render the particles, which makes them look even brighter. This effect can be made to look a lot like the results you mught get from pov's media, but it works completely differently. The particle method renders *much* faster, but it won't do things like pick up individual "light beams" in the glowing area... although, of course, this can be easily faked with more particles.
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Thanks for the insight! That give me an avenue for progression.
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