Thread: uv problems
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Old 3rd December 2008, 05:43 PM   #3
jarv
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Join Date: Nov 2008
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Default Re: uv problems

Quote:
Originally Posted by Andy View Post
tga's are image files and don't store the UV mapping info- that's stored in the geometry file e.g. .ac .obj etc. A single point in the TCE indicates that the texture coordinates are unset (all 0.0) - so they didn't exist in whatever file you loaded.
What is the point with tga files now? Tga is the end of the chain. Before of that, I said that there is that I'm unable to spherically uvmap some complex meshes, so I have to export 'em in lwo or luxology format, uvmap 'em with spehirical + seam cutting, save them as lux or lwo, import in ac3d as lux or lwo, and.... opening tce, I see uvmaps of the imported meshes has desappeared. That's what. This wouldn't happen, if ac3d had had a way to cut the seams before to uvmap a mesh made in itself, so one shoudln't be forced to uvmap it in another app, only to see that, once the modified file is imported in ac3d, its uvmap has been reduced to a square with a point in the middle....
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