Seems to me if you're following Andy's method of creating the tube with the replicator, all the segments will have identical widths. so, create a texture that has identical segment widths and with the TCE, all you have to do is be sure each row of vertices aligns with each segment of your texture and it should look uniform, no matter how the column/tentacle is bent.
__________________
Flight Sim Project Contributor
My Gaming Rig:
i5 2500K Quad-Core CPU at 3.3GHz
MSI P67A-C43 mobo
4GB of PC12800 DDR3 memory
Windows 7
1GB Galaxy GeForce GTX550 Ti video card GeForce 270.61 drivers (4/2011)
Cougar joystick/throttle combo
CH Pedals
|