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Old 15th April 2004, 12:36 PM   #3
robosport
Junior Member
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Join Date: Apr 2004
Posts: 7
Default Re: How to hide non-boundary tri edges?

I understand AC3D doesn't store edge info. I was hoping this was a property for each vertex, the way OpenGL does it. That way it would not affect the way you store the data or your modeling technique. Its would just be an optional vertex property, that would be passed on to the 3DS exporter.

Currently AC3D is just setting all three edge visibility flags in the 3DS export to 1.

Thank you for the response.
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