using textures to render brickwork
I have some brickwork that I have a photograph of and have been able to crop a small section of the bricks into a file for use as a texture image. The problem is, the texture layout seems to tile the image in a simplistic way such that I get blocks that are not staggered the way that bricks are. The result looks very artificial.
Is there a better way to do this? I'd prefer to be able to work within AC3D if possible!
Thanks.
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