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Old 21st September 2013, 08:34 PM   #3
uani
Junior Member
Junior member
 
Join Date: Aug 2013
Posts: 4
Default Re: plane doesn't get textured in external app - uvs missing?

I played with some of the "Tools", now I always get a 2 mesh plane, checkerboard-like, when letting create a new plane.

Transferring via .3ds results in 2 meshes one for each checker color,
transferring via .dae results in 1 mesh with 2 materials, one for each checkerboard color.

How can I resolve this: I like to have 1 uniform plane consisting of 1 mesh with 1 material and uvs?

Thank you for your help.
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