Ah. Thank you. I didn't know that. I think it is what I've been searching for. However it's not working still. I seperated all into triangles, and I think each triangle is a unique surface now. How can i "merge" the triangles of an object, so AC3D knows that these surfaces belong to one and should be smoothed?
BTW: Here's the code for exporting, maybe it's wrong?
Code:
// Triangles of surface
static void ddd_output_triangle(POLY_FRAME *pframe, List *vertices, Surface *s)
{
SVertex *p1;
POLY_NODE node, node_new_tri;
node_new_tri.col = COL_NEW_TRI;
pframe->nodes.Push(node_new_tri);
node.col = ddd_get_material_color_rgb(s->col);
for (long n=0; n<3; n++)
{
switch(n)
{
case 1: p1 = (SVertex*)(s->vertlist->data); break;
case 0: p1 = (SVertex*)(s->vertlist->next->data); break;
case 2: p1 = (SVertex*)(s->vertlist->next->next->data); break;
}
node.normal[0] = p1->normal.x;
node.normal[1] = p1->normal.y;
node.normal[2] = p1->normal.z;
node.pos[0] = p1->v->x;
node.pos[1] = p1->v->y;
node.pos[2] = p1->v->z;
node.tex[0] = p1->tx;
node.tex[1] = - p1->ty;
pframe->nodes.Push(node);
}
}