This craft is supposed to be 45m long, the width is 95% of the length, so that means it's about 42.75m wide. However, I didn't want to work on something that was 45m long and 42.75m wide, so I did my best to scale it to 1/10th of it's design size. Working on such a micro level means that 0.0001 error makes a difference.
I think this made it as unwieldy as working on something the size of a full-sized battleship. However, I think on the next model, I'm going to try working full-size, so a 250m long ship is going be 250m in AC3D (I'd like to take an aside and state that every time I say AC3D, I actually say AC/DC).
Anyway, here is my progress so far. I worked on a side and mirrored real-time to get symmetry. It's still far from done and I need to tweak it a lot before I'm happy with the final appearance. I've included the two pieces I did earlier to show how they fit into the overall picture.
I want to take another aside and say, Andy, great tool you made here. I'm still so very happy it didn't get discarded from lack of customer interest.