Surfaces is the polycount.
However, if you want the polycount for a video game, you may be looking for the triangle polycount. A 4-sided polygon just counts as one polygon (or surface) in AC3D and most other modelers, but video game engines will treat this as 2 polygons/triangles.
The only way I know to get the triangle count is to triangulate your model (using Surface -> Triangulate), then check the polycount, then Undo the triangulate step to get back from triangles to n-gons.
Dennis
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