View Single Post
Old 8th October 2008, 09:07 PM   #2
lisa
Senior Member
Professional user
 
lisa's Avatar
 
Join Date: Mar 2005
Location: Phoenix, AZ
Posts: 917
Default Re: Exporting to Darkbasic Pro: texture problem

The DarkBasic forums will probably be more knowledgable. I don't really know specifically for DarkBasic, but here's some general game-engine stuff:

1) Did you enable texturing in your engine? Most have a "render state" that needs changed to enable texture mapping.
2) Is your texture in a file format and size that the engine supports?
3) Is the path somewhere the engine can find the texture map? You might need to open the .x file in notepad to check.
4) Do your alpha channel \ materials need flipped? Some have transparent as zero, some as one, so sometimes you need to invert your alpha channels to make certain engines happy.
5) Did you checkmark include texture coordinates when you exported the .x file?
lisa is offline   Reply With Quote