Object origins
Hi,
I started to make a spacecraft for a Unity game I'm working on.
Now I've got the problem that the object origins are always on 0, 0, 0 and the objects are rotating arround the spacecrafts position and not arround their own middle. (I hope you know, what I mean)
Is there a way to set the origin to the middle of the object?
A cube on 2, 2, 2 with size 2, 2, 2 should have the origin at 3, 3, 3 and not at 0, 0, 0
Best regards,
Willi
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