hello I am wondering if someone could explain how to UV map an object that is rotated to face 45 degrees off of the box plane... how can I map it straight on to the face but still have the object rotated.
http://www.bringnthepain.com/odd_uvw_angle_001.jpg
http://www.bringnthepain.com/odd_uvw_angle_002.jpg
a valve cover on an engine. pointing up at a 45 degree angle.
http://www.bringnthepain.com/odd_uvw_angle_003.jpg
thanks for any help...
also is there a way to only select faces that are actually facing you? you know a no back faces selection? this would be very helpful for UV mapping each side of a complex object.
(I've used the "select surfaces with the same material" to circumnavigate this issue. however "select only surfaces facing me" would be great or "select surfaces and not backfaces".)