Thread: Collada
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Old 7th October 2009, 11:37 AM   #21
Gus
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Join Date: Oct 2007
Posts: 49
Default Re: Collada

Sorry, but it failed again. Though the errors may be bit different than last error report.........

Quote:
COLLADA IMPORT: C:\BLUEMA~1\Bin32\bmImportCmd.exe -log -useFauxMap -fauxMapFilePath textures/ar/Common/ar_solid_255_255_255_diffuse.dds -autoProxy -mtl -texturePath "c:/users/gus/desktop/su test/lightwave/" "C:\Users\gus\Desktop\SU Test\lightwave\ac_tri.dae" "C:\Users\gus\Desktop\SU Test\lightwave\ac_tri.cgf"
bmImportCmd v3.7.0 : 26 Aug 2009

Command line:
C:\BLUEMA~1\Bin32\bmImportCmd.exe -log -useFauxMap -fauxMapFilePath textures/ar/Common/ar_solid_255_255_255_diffuse.dds -autoProxy -mtl -texturePath c:/users/gus/desktop/su test/lightwave/ C:\Users\gus\Desktop\SU Test\lightwave\ac_tri.dae C:\Users\gus\Desktop\SU Test\lightwave\ac_tri.cgf

Progress:
--> Executing name fix pass.
--> Executing triangulator.
--> Executing check pass.
--> Executing faux map pass.
--> Executing auto proxy pass.
--> Executing conforming pass.
--> Executing conversion pass.
ERROR : retrieveTextureVertexArrayData() : Geometry problem
ERROR : convert_Mesh() : Retrieve texture vertex array data failed
--> Writing geometry/animation file.
--> Executing material pass.
--> Writing material file.
--> Finished.

Quote:
Originally Posted by Dennis View Post
Hi Gus,

There are a handful of differences in the LW and AC Collada files, but the majority should not affect imports at all (i.e., the AC file contains normals and texture coords, different poly shading model, different close tag methods used for "empty" keys, etc).

The only one that stood out as a possible issue is that the AC export doesn't include a <bind_material> key.

Without the <bind_material>, the triangle loses its red material when importing into LW. Because different Collada importers will define this behavior differently, it's possible that Blue Mars is throwing an error because it cannot map the material to the mesh.

I added the <bind_material> tag to the AC triangle, and now the red material shows up in LW --- hopefully this will also fix the Blue Mars import issues. Can you try the attached file in Blue Mars and let us know how that goes?

Thanks
Gus is offline   Reply With Quote