Thread: Collada
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Old 7th October 2009, 02:42 PM   #25
Gus
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Join Date: Oct 2007
Posts: 49
Default Re: Collada

If you wish to further research this you can apply as Blue Mars Developer at http://www.bluemarsdev.com/ ... once your in you will have access to the tools/editors ....

Note: Blue Mars is a platform technology and not a game. It uses CryEngine2 ....

On the list of Officially supported 3d applications include 3dsMax, Maya, Blender, Sketchup, Lightwave, and Shade.

I have tested Milkshape3d, Unwrap3d, and Bonzai3d ...these passed import of collada files to Blue Mars....


I've been an avid AC3D user for awhile now, but sadly didn't work with BM and hope the issue will be solved sometime....



Quote:
Originally Posted by Dennis View Post
thanks Gus.

Unfortunately, I'm out of approaches from this end, --- not much I can do at this point without access to the Blue Mars importer. But we have identified a couple of potential issues with the Collada exporter:

* No <bind_material> tag is written. This is obviously impacting Blue Mars, and it also prevents the material from being applied when importing the Collada file into LightWave.

* No <bind_vertex_input> is written to bind the texture coordinates to the mesh. This may be causing issues with Blue Mars, but I'm not sure if that's exactly what's breaking with it.

* When a texture is assigned in AC3D, no <library_images> section specifying the texture is included in the Collada export file.

With the first two issues, I'm not sure how much it affects other importers outside of Blue Mars and LightWave, but the third issue (no texture written) is definitely an issue.

Dennis
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