As I said, the 3D modeling concepts are pretty much the same but the "clicks" and "drags" and menu choices might be a little different. Just extrapolate them to AC3D. Don't get hung up on, "Go to Menu X and select "Name of Feature" so much, try to understand the basic concept of what primitives you're using, how you're manipulating them, and how you get them to look like a car, and not a collection of splines, boxes, cylinders and what have you.
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