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Old 4th October 2007, 09:17 PM   #12
HD1
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Join Date: Aug 2007
Location: Rochester, NY
Posts: 5
Default Re: Second Life plugin now available

Hey Lisa,
HD here... :-) Awsome tutorial... it has been VERY helpfull. I do have one question thow... in it you say :

"From the File menu, select Export, then select Second Life Sculpted Prim. This will create a series of TGA files, one for each mesh in your model. If you have the newer version of the plug-in, you can export a "normalized" sculpt map instead. This makes the sculpt map use the full range available to it. Your sculpt map will be smoother and more precise, but you will have to re-size the shape inside Second Life after you import it."

I'm using the newest plug in now but not sure what you meant by "you can export a "normalized" sculpt map instead" ...

is this something you do to the model before exporting it?

Thanks ....
HD
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