Re: WED - X-Plane and Trees on the Field
Not at all certain, as I don't know much about X-Plane graphics requirements....
but perhaps there are limits to the pixel size of texture files? Perhaps they *must* be square (same pixel number on height as in width)? Or they must be "power of 2" pixel dimensions (e.g., 64, 128, 256, 512, 1024, 2048, etc.)
Other things to ask: have you textured the graphic in AC3D, and previewed it in AC3D? Did you use the TCE to check your mapping?
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